<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Figment Game Studios Blog</title><description>Development notes, technical experiments, and behind-the-scenes updates from Figment Game Studios.</description><link>https://www.figmentgamestudios.com/</link><language>en-au</language><item><title>Our First Game, From The Technical Perspective</title><link>https://www.figmentgamestudios.com/blog/first-game-technical-starting-point/</link><guid isPermaLink="true">https://www.figmentgamestudios.com/blog/first-game-technical-starting-point/</guid><description>A careful first look at the technical foundation behind Figment Game Studios&apos; first game.</description><pubDate>Fri, 01 May 2026 00:00:00 GMT</pubDate><category>devlog</category><category>godot</category><category>process</category><category>prototype</category><category>systems</category><category>typescript</category></item><item><title>Why TypeScript For Game Development?</title><link>https://www.figmentgamestudios.com/blog/why-typescript-for-game-development/</link><guid isPermaLink="true">https://www.figmentgamestudios.com/blog/why-typescript-for-game-development/</guid><description>Why Figment Game Studios is using TypeScript inside Godot, and what that could mean for the way the project grows.</description><pubDate>Fri, 01 May 2026 00:00:00 GMT</pubDate><category>godot</category><category>process</category><category>systems</category><category>tools</category><category>typescript</category></item></channel></rss>